

There are three types of logs you can find in Dead Space Remake: Collectible Logs found throughout the Ishimura in both Audio and Text form, Story Logs that will play at certain points in the game that are unmissable when your team or fellow survivors contact you, and what I’m going to call Action Logs that are very missable as they will only play when specific actions are taken at specific points in the game and unable to be attained if missed unless loading an earlier save or going into New Game Plus. Don’t go into Maintenance Bay yet, turn around and backtrack through the hallway, then head into the room where you routed the power, node is in the corner.Dead Space Remake – All Chapter 1: New Arrivals Log Locations | Dead Space Remake – All Chapter 1: New Arrivals Log Locations | Dead Space Remake – All Chapter 2: Intensive Care Log Locations | Dead Space Remake – All Chapter 3: Course Correction Log Locations | Dead Space Remake – All Chapter 4: Obliteration Imminent Log Locations | Dead Space Remake – All Chapter 5: Lethal Devotion Log Locations | Dead Space Remake – All Chapter 6: Environmental Hazard Log Locations | Dead Space Remake – All Chapter 7: Into the Void Log Locations | Dead Space Remake – All Chapter 8: Search and Rescue Log Locations | Dead Space Remake – All Chapter 9: Dead on Arrival Log Locations Enable the right circuit breaker at the end of the hall to unlock a room back down the hall. From the Tram Control Room, take the door to “Cargo and Baggage Hall” (it shows room names above the doors). Automatically after replacing the tram.īacktrack to the Tram Control Room where you got “Log 5 – Repair the Tram System”. This is missable – if you connect the claw arms correctly and uses Stasis on them, Daniels won’t give you a call. Daniels will now call you to give you a hint how to connect the arms correctly. On a bench next to the Claw Control panel.Ĭonnect the left claw arm to the tram first, then attempt to connect the right a few times but don’t uses Stasis on it. Inside Tram Repair Room, on a wall near where you enter.
